The mission of the journal is to bring together thought, academic research and corporate practice in all areas of Computer Graphics and Multimedia in a reader-friendly format. The aim of the journal is to publish high quality peer–reviewed articles in the area of Computer Graphics and Multimedia. The research published in the journal is practically relevant, so that the results are useful for managers in leadership roles related to projects, programs, and portfolios. Therefore, both theoretical and managerial implications of the research need to be considered. In other words, the journal seeks great contributions to both theory and practice, and strongly value both rigor and relevance.


The Editors reserve the right to reject article(s) without sending them out for review. Submitted articles must be within the scope of the journal. All summitted articles go through a double-blind peer review policy🔗 Articles for the regular issue can be submitted🔗 electronically round the yearThe scope includes (but not limited to) the following topics related to Computer Graphics and Multimedia:

  • 3D Reconstruction
  • Computer Animation
  • Computational Fabrication
  • Computational Geometry
  • Computational Photography
  • Computer Vision for Computer Graphics
  • Data Compression for Graphics
  • Geometric Modelling
  • Geometric Processing
  • HCI and Computer Graphics
  • Human Modelling
  • Image Analysis
  • Image Based Rendering
  • Image Processing
  • Machine Learning for Graphics
  • Medical Imaging
  • Pattern Recognition
  • Physically Based Modelling
  • Illumination and Rendering Methods
  • Robotics and Vision
  • Saliency Methods
  • Scientific Visualization
  • Shape and Surface Modelling
  • Shape Analysis and Image Retrieval
  • Shape Matching
  • Sketch-based Modelling
  • Solid Modelling
  • Stylized rendering
  • Textures
  • Virtual and Augmented Reality
  • Visual Analytics
  • Volume Rendering